In your first year, you will build a foundation for your studies by completing core modules which are shared with our Computer Games Programming students.
This provides the opportunity to transfer between courses if you wish. You’ll learn the fundamentals of computing, programming in Java and C++, and develop 2D and 3D systems.
During your second year, you will analyse market trends, develop a marketing plan, and design and develop your own games for internal release. To complement the programming elements of the award, you will learn wider games development concepts such as asset creation, animation, game and level design, and balancing and testing.
In your final year, you will work with game designers, artists and producers to create games in a simulated game studio work environment. You’ll enhance your skills in an aspect of game development, by researching and developing a game artefact for your final year project.
In your first year, you will learn the fundamental foundations of Computer Games development to prepare you for your three year BSc.
In your second year, you will begin your BSc studies by completing core modules which are shared with our Computer Games Programming students.
This provides the opportunity to transfer between courses if you wish. You’ll learn the fundamentals of computing, programming in Java and C++, and develop 2D and 3D systems.
During your third year, you will analyse market trends, develop a marketing plan, and design and develop your own games for internal release. To complement the programming elements of the award, you will learn wider games development concepts such as asset creation, animation, game and level design, and balancing and testing.
In your final year, you will work with game designers, artists and producers to create games in a simulated game studio work environment. You’ll enhance your skills in an aspect of game development, by researching and developing a game artefact for your final year project.
In your first year, you will build a foundation for your studies by completing core modules which are shared with our Computer Games Programming students.
This provides the opportunity to transfer between courses if you wish. You’ll learn the fundamentals of computing, programming in Java and C++, and develop 2D and 3D systems.
During your second year, you will analyse market trends, develop a marketing plan, and design and develop your own games for internal release. To complement the programming elements of the award, you will learn wider games development concepts such as asset creation, animation, game and level design, and balancing and testing.
After your second year, you will complete a placement year. You could join a games company, be self-employed, or work in our very own commercial games studio.
In your final year, you will work with game designers, artists and producers to create games in a simulated game studio work environment. You’ll enhance your skills in an aspect of game development, by researching and developing a game artefact for your final year project.
Academic year
The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.
The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.
The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.