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Virtual Reality with Implemented Haptic Technologies to Aid Context Interpretation in Museums and Exhibitions Home Research Projects Virtual Reality with Implemented Haptic Technologies to Aid Context Interpretation in Museums and Exhibitions About this project The C3 Centre: Creative Industries and Creative Communities Museums and Exhibitions have shown a decrease in engagement with ceramic artefacts, with limitations in how we can communicate a ceramics history, usually shown through text and auditory sources. This virtual reality-based application aims to re-invent the way we contextualise historic information and aid interpretation through more than traditional examples. This project provides the opportunity to change a visitor experience via incorporating VR and haptic technology to not only handle a ceramic with real-life forbidden access but educate the visitor in its past in a modern form to attract a contemporary audience. Ceramics available to view on SketchFab. Lead researcher Emma Fallows Lecturer Emma is an artist, researcher, and lecturer in Games Development. Her research explores applying virtual reality to museum displays to enhance the education and overall visitor experience. Emma's profile Video Sorry, this video requires the use of functional cookies which you have not consented to use. Change your cookie settings or watch the video on the provider's website
in the UK for Quality Education Sustainable Development Goal 4, Times Higher Education Impact Rankings 2024