I’m a Lecturer for Computer Games Design and have been teaching at the university since I graduated. I primarily work with hard surface and environment art but have experience with low poly stylised work as well.
I was a student at Staffs and after graduating at the end of my masters I started my first position as a part time lecturer here, and after 2 years of part time lecturing I have now started my full time position.
I primarily spend a lot of my teaching time on lower level modules which cover the bases of the production pipeline going through all sorts of techniques needed throughout the modelling side of games design course.
Academic qualifications
- BEng computer games design
- MEng computer games design
Expertise
- Hard surface modelling
- Environment modelling
- Low poly modelling
- Pbr texturing
- Stylised texturing